![]() Although MoO2 tree is a bit ridiculos in fact you can only research one of 3 technologies for no apparent reason, it is much more interesting than GalCiv2 one, because you feel much more, that it does something. Now, that's interesting, you don't just earn more money, but you earn more money by a mechanism not available to others, which will make you behave differently from when you wouldn't have had that ability. The only exception I can think of right now is the War Profiteering ability some races could unlock with research, which gave you income based on others' war spending. ![]() Almost everything you could research there just gave you +X on Y, or a building/weapon that gave you +X on Y. I can't remember much like that in, for example, GalCiv2. In MoO2, a lot of the research didn't just make you better at something, it gave you something new and unique. LordCinnamon: My opinion is that they often fail at making research have effects other than just increasing numbers.
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